Hyperstacks 0.5.1 New login, Menu redesign, Experimental Multiplayer, Level Editor Improvements and More!


Before start the devlog!
Don't forget that by Wishlisting Hyperstacks on Steam 
And following in our social media channels like Discord and Twitter you help us a lot!

A brand new hand menu!

  • Gameplay Settings
    • The ability to change the snap turning angle
    • An option allowing you to disable music
  •  Graphics settings
    • Transition color
    •  Bloom
    • Post-processing
  • Camera settings
    • Disabled (Shows Default player's perspective)
    • Intelligent camera (Used for external view)
    • LIV (allow LIV to connect to Hyperstacks on Steam)
  •  Experimental settings


    • A spawnable FPS graph
    • Multiplayer!
    • Enable/disable bHaptics support
  • Return to lobby/editor button
  • Go to editor button is now also in the menu and takes you to the Level Editor!



Level Editor Improvements

  • Most items can now be rotated
  • The level editor now has grid size options
  • In the right inventory menu you have 2 buttons each one for setting a different positional and rotational grid level. This allows for more customization in levels
  • You can now import XML levels by modifying the generated XML when saving a level!


Take a look at this level, made using the new grid settings for the level editor, and was recorded using the new experimental multiplayer feature from the editor view


New login system 

Don't forget to claim your account to get rewards for playing the alpha when releasing the beta!



Miscellaneous Changes
  • Experimental Multiplayer now has Nametags!
  • Removal of Halloween themed things
    there isn’t a non-Halloween model for bombs right now sorry, I have not enough time for modeling yet
    saws still appearing in the editor item menu with the Halloween skin this has to be fixed yet


Wait… Multiplayer?

That’s right! Hyperstacks is getting multiplayer!
The current implementation of multiplayer is unfinished and most importantly... EXPERIMENTAL!
Don't expect it to work very well right now.

  • You can connect to a default room by just pressing connect in the hand menu (experimental > join multiplayer room > connect)
    or you can specify an ID to create/join a room with friends



XML importing? What’s that?

XML importing enables you to be even more creative with your level designs by allowing you to escape the boundaries of the level editor! 
An example of what this allows could be:

  • changing text colour (using <color=#HEX></color>) or font scale (using  <size=X></size>) in text signs,
  • Add items by text
  • Avoid some level editor restrictions
  • Other things that escape my knowledge 

Use it wisely you have great power in your hand now!



General Improvements

  • A new character model has been added! (as part of the game incremental redesign)
  • Performance has been slightly improved in this version due to a change in the stereoscopic rendering mode
  • Oculus Quest is using Phase sync now so you may notice an improvement with the tracking latency in-game

Files

Hyperstacks 0.5.2 150 MB
Dec 11, 2020

Get Hyperstacks

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